Scourge have the best missile dps by far. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. You at first go from landing on worlds to purge xenos. For reference they have 90% accuracy. This is pretty much a better trade than the shield damage of kinetic artillery. However, the accuracy/tracking/evasion formula currently looks something like X= accuracy-(min0, evasion(max90)-tracking), which results large guns still having significant chances to hit a corvette at max evasion, enough for the large gun’s increased damage and range to result in equivalent or better damage to small hulls then a smaller gun. Kinetic Battery With all these new reworks, and bug fixes, and updates. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. Twixt App. The SNPLine PCR genotyping system was designed to. Discussion I have been searching for an answer for a while now. 0 unless otherwise noted. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Damage against the hull of 100%. Only by about . Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 78mm 2-pin interface that ends in a 3. This is basically the same as the conditions described in the OP, and that was largely chosen as it gave a reasonable range of result values. Until the patch drops at least. Content is available under Attribution-ShareAlike 3. Easy things to boost research: Build more research buildings/jobs. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. Which they do prioritize, but it doesn't effectively do so due to short range. Tracking reduces the enemy Evasion. 0 unless otherwise noted. Laser - 30% Tracking. Does accuracy cap at 100 percent. Plasma has -75% to shields and +100% armor and +50% hull. what gives accuracy and tracking in weapons ??? Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiI've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. Any point your opponent put into shields is completely wasted. All targets have no weapons. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 6 will mess that up. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Kimmaz. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Espionage is a fairly complex system, but that doesn’t mean it’s hard to master. With all these new reworks, and bug fixes, and updates. Ghost Signal: A Stellaris Game is, in a word, disappointing. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. For reference they have 90% accuracy. While on paper more influence sounds nice, you only get. Tracking implants has 100% been added. The bigger weapons do more damage but have much less accuracy and tracking. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. So in my opinion the giga canon is really the way to go. Can confirm that this was tested shortly after 2. 1. Accuracy/evasion/tracking. 3punkt1415 • 2. For reference they have 90% accuracy. For reference they have 90% accuracy. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Stellaris can't just copy-paste mechanics from a simpler game with only one species. It is quite soft, it doesn't get too tangled and it has low microphonic noise. . 0), a range of 30 with 50% tracking, and average damage of 3. you'd think this renders small guns entirely useless. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. 8 version in the Properties -> Beta window. Redirect page. Can confirm that this was tested shortly after 2. Having said that, the Stellaris are even brighter, with a thinner note weight!Stellaris: Suggestions. To compare, a marauder missile (100% accuracy and 25% tracking) will have a measly 35% chance-to-hit (100% - (90% - 25%)) this same target. L slot weapons do most damage, have same accuracy but worse tracking but great range. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. The Bip 3 Pro allows you to spot-check stress. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. Put + tracking pieces in the auxiliary slots. Flak on the other hand starts at 50 Tracking and ends at 70. Description. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. So if you’re using low tracking weapons (big guns) the Auxiliary Fire-Control might help you to hit the lighter ship types (corvettes and destroyers). - the outfit of a chiss general (male and fem. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. And then I did the same test again, but this time without armor, no shield too. 6+) For those unaware, the "~" command will bring up the console. For reference they have 90% accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So that 70% chance to hit with no tracking becomes something like 20% against a vette. Only by about . Nobody has been able to solve this so far. Also, vs armor it isnt bad at 1. 0 inches. what gives accuracy and tracking in weapons ??? Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In other words: trust in-game tooltips. Uncover a grand strategy game that reaches the very edges of the universe. Cautious is the optimal policy. Accuracy is the base chance to hit. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. 7 DPS and have +25% vs hull for a total of 18. Laser - 30% Tracking, 85% accuracy Lrg. For reference they have 90% accuracy. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. However, some tips on how to take over Star Stellaris may include:1. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. How soon you can start shooting. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. look dangerous. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. ago. 5mm plug. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. In theory that is 1 PD to counter. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. #2. 06 damage to hull. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Due to the nature of Plasma weapons you might as well skip the armor and add shields. Base accuracy depends on the weapon type. Ship design isn't exactly my biggest. #1. Tracking depends on the weapon size and type, computer and sensors. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. And even aux tracking comp in your case will be benificial. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. 3. For reference they have 90% accuracy. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. ago. ago. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Nov 4, 2018 @ 7:27am. Laser - 30% Tracking, 85% accuracy Lrg. Content is available under Attribution-ShareAlike 3. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. The second is a disabler design, one for every 2 damage dealer. For reference they have 90% accuracy. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. You get +5 additively to the accuracy part of the equation with this component. Discover buried treasures and galactic wonders as you spin a direction for your. They can protect your battleship fleet from torpedo corvettes. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. If there are loose resources, floating. The broadside stern with Whirlwinds is used because it gives an extra Auxiliary weapon slot. I’m a marketing consultant based in Johannesburg, South Africa. Originally posted by. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. 3. I'd love to see in the ship designer all the math done right there. *It can level up by destroying&disengaging hostile ships. Tracking depends on the weapon size and type, computer and sensors. [deleted] • 7 yr. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. So the base power and damage output of AC1 is 30% higher than Coilgun2. 7. My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. Giga: For every 10 shots, one is a miss. 4 comments. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Use the 1M stern on ships that aren't using the 2P stern, if I know that the enemy fleet is mostly low-evasion destroyers too. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. . nothing. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. Autocannons are close range shield shredders. For reference they have 90% accuracy. The lance has 85% accuracy and 0 tracking. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Space warfare#Accuracy. On battleships, late in the game. Also, evasions is capped at 90. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Stellaris was, at one period, one of my all time favourite strategy games, and has given me two of my favourite campaigns of all time. show. Would would win? One space station boi or two x100 Prethoryn Scourge. 375 DPS to hull. 6. Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. 7. I’m a marketing consultant based in Johannesburg, South Africa. This mod adds the famous near-Human Star Wars Chiss species as animated portraits under the phenotype category "Humanoid" to Stellaris. 95 (List Price $129) Amazfit GTS 2 Smart Watch (Midnight Black) — $79. I find the transparency and detail retrieval to be interesting as I can personally visualize how a track is made, but other than that I would still prefer a more laid back tuning than being bombarded with a ton of detail for a long time. With energy weapons. If chance to hit would bring accuracy above 100%, it is wasted. 1. Missiles are kinda bad all around currently. This was all before the patch that made star lanes compulsory. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The gameplay is solid, even if it is simple, but feels held back by the technology. LETSHOUER S12 Pro. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. For reference they have 90% accuracy. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. 0 unless otherwise noted. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. -10 unhappiness is big though. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. SC in Stellaris tend to have high tracking and accuracy while ignoring shields (making them the perfect countermeasure for opposing. With this tech, you can get to a fleet size of 70. Marauder Missiles deal 14. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Like all our Grand Strategy games, the adventure. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. So a weapon with 200% accuracy and 0% tracking would only. 2C Evasion. . The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. Accuracy comes primarily from the weapon stats. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). PD have accuracy and tracking; but weapons don't have evasion value so how does tracking come to play? Also interceptors from carriers; does their weapon count as energy or kinetic? Showing 1 - 5 of 5 commentsWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Stellaris. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. You have 10 more track. . According to the math presented that should result in 0% hits as the effective evasion of 85% exceeds the weapon accuracy of 75% Or as I stated before the more conclusive test is a high accuracy, high tracking fleet against a extreme evasion. 1: A double-pan mechanical balance is used to compare different masses. If you like the idea of tracking the accuracy of your watches, but Matěj‘s methodology scares you a bit, there is an easier solution. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. (Skip to the 3rd post if you don't like maths) Idea: Change Evasion and Tracking to an array of values instead of a single additive value. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. There is no point to Proactive stance. So, neutrons are only worse against extra heavily armored targets. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . Subscribe to downloadExtra Events 3. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. So a weapon with 200% accuracy and 0% tracking would only. Use smaller weapons and strike craft, which have higher accuracy and tracking baseline. There has. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. • 6 yr. Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. 2. Average losses: 48:28 (In naval capacity) Missile Boat vs Gunship Destroyer: 3:0 Missile Boat victory. So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. For reference they have 90% accuracy. Fleet power is a rough example of how strong a fleet is. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. Created by SethSteiner. Another possibly strong strategy is going pure destroyers. ; About Stellaris Wiki; Mobile view How Battles Begin. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. I'm currently playing with some ship designs and I know how accuracy and tracking works. We’re a team of 3 people and we all work either remotely. In essence, lasers are a more balanced weapon capable of taking on multiple roles, whereas plasma is more specialized at one role, being anti armor/hull. The Stellaris features a detachable cable with the 0. Expand user menuI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?14 votes, 14 comments. Can’t vouch for the other one though. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. PD starts with 10 Tracking and ends with 30. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. Short answer: Disruptors and missiles have the highest accuracy (100%). scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. The Apple Watch shows more light or core sleep and less deep. Stellaris Real-time strategy Strategy video game Gaming. what gives accuracy and tracking in weapons ???I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. For reference they have 90% accuracy. Megastructures are colossal constructions. Tracking comes primarily from the weapon stats as well. First destroyer fleet lost 19 ships and the remaining hull was 40. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Second destroyer fleet lost 23 ships and the remaining hull was 44%. . Figure 1. Use one of the combat computers that grants accuracy and/or tracking. 02 DPS to be fair. For reference they have 90% accuracy. Score: 8. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. I run my own consultancy, Stellaris Marketing Consulting, and we specialise in tech that is changing consumer. In contrast, if you had obtained a measurement of 12 inches, your measurement would not be very accurate. It says to double engagement range. A quick question, I hope. Then you go to glassing entire worlds from orbit. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. Stellaris doesn't work that way. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. if tracking is higher than the evasion of the target, the additional tracking does nothing. What does the tracking stat of a weapon stand for ? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. What does the tracking stat of a weapon stand for ?Stellaris Real-time strategy Strategy video game Gaming. 99 (List Price $134. L slot weapons do most damage, have same accuracy but worse tracking but great range. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. Subjugation is the best coop mode. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. Overall they are in a good spot and no change is needed. By late game, you'll probably just want battleships and titans. You can also use "ai" to turn off AI, then "play 0" and "play 1" to switch between different players and command. The arc has 100% accuracy and 100% tracking. 6+ meta. EleventhStar. Content is available under Attribution-ShareAlike 3. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and. In other words: trust in-game tooltips. Accuracy is just the weapon's chance to hit a target before tracking and evasion are considered. . Kinetic Artillery synergizes with it. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. Missiles will often target the same target and choose another target within missiles re-engagement distance if the old target gets killed before the missile reaches it. Ship AI in stellaris is fairly smart. Spy in the sky (or space as may be the case). Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. What tracking does is that it reduces the evasion of a target. Description. Plasma has -75% to shields and +100% armor and +50% hull. . 2C Tracking. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. I'd love to see in the ship designer all the math done right there. 6 will mess that up. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Same reason as above. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. If chance to hit would bring accuracy above 100%, it is wasted. #1. Go to Stellaris r/Stellaris. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. We estimate the accuracy of acoustic trian-gulation relative to observers, bird distance, boom quality, and meteorological conditions through 20 field trials involving 17 booming bitterns and six observers. In other words, measurements are not systematically too high or too low. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. 0 unless otherwise noted. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. Evasion vs Accuracy. Edit: in your example chance to hit is 80. This mode is primarily intended for teaching new players or for lower. But ever since then, I haven't enjoyed a. Small weapons vs Large weapons accuracy vs defense. Content is available under Attribution-ShareAlike 3. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible.